What is a behavior tree?
by Stephen M. Walker II, Co-Founder / CEO
Understanding Behavior Trees in AI
Behavior trees are hierarchical models used to design and implement decision-making AI. They consist of nodes representing actions or conditions, with conditions determining whether actions are executed. This structure allows for dynamic and believable AI behaviors, such as a video game guard character who reacts to player actions based on a series of condition checks before engaging.
The modularity of behavior trees facilitates easy updates and expansions, making them preferable to finite state machines for their simplicity in adding new behaviors. Debugging is more straightforward as the tree's structure visually represents decision flows, and efficiency is gained by only evaluating relevant nodes, unlike finite state machines that assess all states.
Despite their advantages, behavior trees can be complex to design, challenging to debug, and computationally intensive. Designing an effective behavior tree requires a clear understanding of the AI's purpose, the environment it operates in, and thorough testing to ensure intended functionality.
Commonly used in video games for non-player character (NPC) behavior, behavior trees also find applications in robotics and automated planning. Their design involves a network of action or condition nodes connected by edges, with the root node representing the agent's goal. Agents traverse the tree from root to leaf, executing an action if all conditions along the path are satisfied. This flexibility and ease of understanding make behavior trees a versatile tool in AI development.